An Ergonomic evaluation of a product with ergonomic recommendations for
its improvement:
Third Generation iPod

Firstly, why the third generation iPod?
Because I own one! and can't afford to (and not sure that I would want to) purchase the current version.

A bit of iPod background....
> Apple have sold more than 14 million iPods
> The iPod has become famous from its stylish looks, large memory capacity and the infamous ‘click-wheel’
> Is the product ergonomically perfect?!.......the author believes no

A simple user and task analysis was conducted which allowed the author to investigate in isolation how the product works to achieve three normal operating tasks, these were:

Task 1: Switch device on and off. This task set has been selected because the iPod has no label indicating what is the on and off button the author thinks this example should yield interesting results.

Task 2: Select and play tracks. This task will be analyzing how the user selects and plays a track, it should prove interesting because of the ‘click-wheel’ with its multiple input, single button design.

Task 3: Adjusting the volume and skipping tracks. This task set will be focusing again on the ‘click-wheel’ button. The author conducted several interviews based on asking the users to perform these three tasks while the author obsevered and noted their responses. Summary from interviews and analysis:

> Power button not clear to operate. Users mentioned there was no visual mapping to the action (of) turning the product on or off.

> Menu button did not do what Adrianne or Amie expected it to do, i.e. go back to the main menu, however this didn’t seem to affect the usability of the product.

> Once all three activities had been carried out, all users quickly grasped how to operate the device; this was due to consistency and clarity of information within the menu system, good visual and auditory feedback from inputs which aid reduce error.

> Click-wheel’ initially not clear that it controls the volume or scrolling through menus > Skipping tracks symbol used compatible with similar products.

> Visual feedback that the product is locked (when off) on the display would prevent error mentioned by all users.

> Text size and font clear for all users.

> Andy highlighted a control problem with the ‘click-wheel’ and user’s with large thumbs.

> Andy and Amie said how the ‘click-wheel’ is overly sensitive, making them feel out of control, causing error.


Recommendations for improving the usability of the product

 

 

Design Mod 1:

Design Mod 1
Design Mod 2:
Design Mod 1
 

Design Mod 3:


Power Button

It is very necessary to improve the design of the power button because schemas obtained in typical user’s minds are likely not to have encountered a compatible method as used with the iPod. Also because the input required is not consistent with any other control system on the iPod the user cannot learn the method so it is not stored in the user’s long or short term memory.

> Change colour of symbol to green.
> Or change symbol design to accommodate recognised on/off symbol.
> Or change to central button located inside the ‘click-wheel’ (and add a symbol)
> Or modify (and enlarge) locking switch to incorporate an on and off position



References


JORDAN, P.W., 2002. An Introduction to Usability. London: Taylor & Francis. NORMAN, D.A., 2004.
Emotional Design. New York: Basic Books, 25-38, 41-44, 68-69, 73-80.

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Mark Little: Industrial Designer | web: www.marksmedia.co.uk | ©2007 Mark Little